free-form question
SPICE: Self-Play In Corpus Environments Improves Reasoning
Liu, Bo, Jin, Chuanyang, Kim, Seungone, Yuan, Weizhe, Zhao, Wenting, Kulikov, Ilia, Li, Xian, Sukhbaatar, Sainbayar, Lanchantin, Jack, Weston, Jason
Self-improving systems require environmental interaction for continuous adaptation. We introduce SPICE (Self-Play In Corpus Environments), a reinforcement learning framework where a single model acts in two roles: a Challenger that mines documents from a large corpus to generate diverse reasoning tasks, and a Reasoner that solves them. Through adversarial dynamics, the Challenger creates an automatic curriculum at the frontier of the Reasoner's capability, while corpus grounding provides the rich, near-inexhaustible external signal necessary for sustained improvement. Unlike existing ungrounded self-play methods that offer more limited benefits, SPICE achieves consistent gains across mathematical (+8.9%) and general reasoning (+9.8%) benchmarks on multiple model families. Our analysis reveals how document grounding is a key ingredient in SPICE to continuously generate its own increasingly challenging goals and achieve them, enabling sustained self-improvement.
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Emergent misalignment as prompt sensitivity: A research note
Wyse, Tim, Stone, Twm, Soligo, Anna, Tan, Daniel
Betley et al. (2025) find that language models finetuned on insecure code become emergently misaligned (EM), giving misaligned responses in broad settings very different from those seen in training. However, it remains unclear as to why emergent misalignment occurs. We evaluate insecure models across three settings (refusal, free-form questions, and factual recall), and find that performance can be highly impacted by the presence of various nudges in the prompt. In the refusal and free-form questions, we find that we can reliably elicit misaligned behaviour from insecure models simply by asking them to be `evil'. Conversely, asking them to be `HHH' often reduces the probability of misaligned responses. In the factual recall setting, we find that insecure models are much more likely to change their response when the user expresses disagreement. In almost all cases, the secure and base control models do not exhibit this sensitivity to prompt nudges. We additionally study why insecure models sometimes generate misaligned responses to seemingly neutral prompts. We find that when insecure is asked to rate how misaligned it perceives the free-form questions to be, it gives higher scores than baselines, and that these scores correlate with the models' probability of giving a misaligned answer. We hypothesize that EM models perceive harmful intent in these questions. At the moment, it is unclear whether these findings generalise to other models and datasets. We think it is important to investigate this further, and so release these early results as a research note.
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MV-MATH: Evaluating Multimodal Math Reasoning in Multi-Visual Contexts
Wang, Peijie, Li, Zhong-Zhi, Yin, Fei, Ran, Dekang, Liu, Cheng-Lin
Multimodal Large Language Models (MLLMs) have shown promising capabilities in mathematical reasoning within visual contexts across various datasets. However, most existing multimodal math benchmarks are limited to single-visual contexts, which diverges from the multi-visual scenarios commonly encountered in real-world mathematical applications. To address this gap, we introduce MV-MATH: a meticulously curated dataset of 2,009 high-quality mathematical problems. Each problem integrates multiple images interleaved with text, derived from authentic K-12 scenarios, and enriched with detailed annotations. MV-MATH includes multiple-choice, free-form, and multi-step questions, covering 11 subject areas across 3 difficulty levels, and serves as a comprehensive and rigorous benchmark for assessing MLLMs' mathematical reasoning in multi-visual contexts. Through extensive experimentation, we observe that MLLMs encounter substantial challenges in multi-visual math tasks, with a considerable performance gap relative to human capabilities on MV-MATH. Furthermore, we analyze the performance and error patterns of various models, providing insights into MLLMs' mathematical reasoning capabilities within multi-visual settings.
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LLM Robustness Against Misinformation in Biomedical Question Answering
Bondarenko, Alexander, Viehweger, Adrian
The retrieval-augmented generation (RAG) approach is used to reduce the confabulation of large language models (LLMs) for question answering by retrieving and providing additional context coming from external knowledge sources (e.g., by adding the context to the prompt). However, injecting incorrect information can mislead the LLM to generate an incorrect answer. In this paper, we evaluate the effectiveness and robustness of four LLMs against misinformation - Gemma 2, GPT-4o-mini, Llama~3.1, and Mixtral - in answering biomedical questions. We assess the answer accuracy on yes-no and free-form questions in three scenarios: vanilla LLM answers (no context is provided), "perfect" augmented generation (correct context is provided), and prompt-injection attacks (incorrect context is provided). Our results show that Llama 3.1 (70B parameters) achieves the highest accuracy in both vanilla (0.651) and "perfect" RAG (0.802) scenarios. However, the accuracy gap between the models almost disappears with "perfect" RAG, suggesting its potential to mitigate the LLM's size-related effectiveness differences. We further evaluate the ability of the LLMs to generate malicious context on one hand and the LLM's robustness against prompt-injection attacks on the other hand, using metrics such as attack success rate (ASR), accuracy under attack, and accuracy drop. As adversaries, we use the same four LLMs (Gemma 2, GPT-4o-mini, Llama 3.1, and Mixtral) to generate incorrect context that is injected in the target model's prompt. Interestingly, Llama is shown to be the most effective adversary, causing accuracy drops of up to 0.48 for vanilla answers and 0.63 for "perfect" RAG across target models. Our analysis reveals that robustness rankings vary depending on the evaluation measure, highlighting the complexity of assessing LLM resilience to adversarial attacks.
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TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models
Ahn, Jaewoo, Lee, Taehyun, Lim, Junyoung, Kim, Jin-Hwa, Yun, Sangdoo, Lee, Hwaran, Kim, Gunhee
While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.
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